DigitalSpace Builds Virtual Worlds
Posted by ~Ray @ 2007-12-21 00:59:46
How do internet systems the world wide web online social networks databases and client server technologies serve relationships and the arts? What are the consequences of putting so much data about ourselves onto the web and how can we manage the impression and information that is given out?
The Washington Post has a pretty this weekend in regards to virtual worlds and the people who inhabit them. In particular it discusses populate with disabilities escaping through avatars which provide them with the freedoms they don’t have in real life. It also discusses how those who are feeling they may have lost a little something can retain their youth online. Hmmm maybe a study on whether we are trading in our red corvette convertibles as mid life crisis symbols for an overly bejeweled “Sword of Anthar”. But I digress. It is a good read with the prerequisite “experts intrigued but wary” warning label. Second Life was mentioned many times over in the examples they gave but one of the online world resources mentioned that I have not been familiar with was the straightforwardly named which creates Digital Spaces. DigitalSpace is “is an international corporation with a leading learn in virtual worlds for industrial create by mental act engineering education and public outreach.” Their sample projects extolling their expertise in creating worlds is abundant with lunar rovers and other space exploration type projects. There is the “Surveyor Mission” virtualization and the “Moonyard Lunar Obstacle Course” and the “VASTSim ISS Crew Emergency Medical Training Simulator”. The company was also approached by a health insurance company to create a facility on the Internet using Active Worlds. Digital Space writes that “The company felt that the development of a Virtual Worlds facility should be in the form of a Virtual Headquarters. Rather than seeing this just as a marketing tool. The company wanted the facility to allow visitors to experience the next best thing to visiting the physical offices the company.”Which is cool. But what I thought was the coolest application was with Buddy and the street crossing game built for children with autism. The safety training is provided in a virtual environment which teaches kids to hit the books how to journey sidewalks and street crossings through the use of a bet tuned to their specific needs.
That reminds me of a game we used to play when I was about eight or nine.[ADVERTHERE]Related article:
http://andrewfry.blogspot.com/2007/10/digitalspace-builds-virtual-worlds.html
0 Comments:
No comments have been posted yet!
|